GENERAL
OS: Sierra 10.12+ Processor: x64 architecture with SSE2 Memory: 500 MB RAM Graphics: Metal capable Intel or AMD GPUs Storage: 200 MB available space Additional Notes: Apple officially supported drivers Linux. OS: Ubuntu 16.04 and Ubuntu 18.04 Processor: x64 architecture with SSE2 instruction set support Memory: 500 MB RAM. About This Content Akane: Soundtrack by Cybass 1. Song For A Blade 2. Yellow Jumpsuit 3. Big Guy Punch 4. Big Trouble In Mega Tokyo 5.
- What is ‘Chronicles from 4012'?
It's an otome game and a visual novel with a supernatural cyberpunk aesthetic. Where romance, intrigue and action are several of the bases on which the story is based. Coin: totem mac os. In this world on the brink of environmental collapse, you can choose to support one of the three main factions (humans, angels, or demons) in the final battle for supremacy on the planet.
- How can I get it?
It's very simple, just go to our itch.io page [link] or Jolt Games page [link] and download the file corresponding to your operating system. And it's done!
- What is the frequency of the updates?
At the moment, we feel comfortable at the rate of one chapter per month/month and a half. We hope to continue to be as motivated as we are now.
- At what time do you publish the episodes?
If there is no delay… (which is not unusual). We usually publish at 0:00 CEST (Spain) on the day we announced… Although, for different reasons it could be delayed, we have never failed in the release date. We can assure you that!
ABOUT CONTACTING US AND SOCIAL NETWORKS
- Can we leave questions in the ask?
Sure! We want your feedback and that you ask us what you want. It is possible that some questions are set aside because they have already been addressed, because they are in this FAQ or due to overwork, but we are always very attentive to our social networks.
- Do you reply to Tumblr/Instagram/Twitter chats?
Yes. To give technical support and also to receive feedback, from impressions, suggestions, and any other kind of question related to dev team-player communication. But we do not respond to personal issues, nor to doubts about the setting or about upcoming plots. We understand that it is a direct and private way to deal with issues that are not in the public interest. We do not respond to spam, so please do not send us your resumes. If at any time we decide to expand our team we will let you know publicly.
- Do you share any kind of fan-generated content?
Yes, all the fanarts that are registered in the tag or in publications that you mention to us will be shared. Maybe some other type of artistic content as well, but for the most part fanarts. Come on, we don't bite!
- I have detected a bug or any of the dialogues or translations have errors. What do I do?
You can help us correct errors by leaving a screenshot and specifying the problem at this email address (toxicsquad4012@gmail.com). The changes will not be immediate, they will be implemented in the next update of the game. Give us time. Generally, we will announce those corrections publicly.
We currently have a beta reader in English and another one in Spanish, but we may open some places for more testers in the future.
- What do I do if I want to contact you professionally?
You can use the previously mentioned email: toxicsquad4012@gmail.com.
- What are your social networks?
At the moment, we have:
Itch page: https://toxic-squad.itch.io/chronicles-from-4012
Jolt Games page: https://gamejolt.com/games/chronicles4012/536698
Patreon: https://www.patreon.com/toxicsquad_
Twitter: https://twitter.com/chronicles4012
Instagram: https://www.instagram.com/chronicles4012/
Youtube:https://www.youtube.com/channel/UCD7jKpDXXZWmvw6YorifAfg (We don't use it)
ABOUT GAME PRODUCTION
- Who's in the team?
Currently the team is very small, but it works well because we are all very involved and excited about it:
Script, UI, coding: Teresa A.
Art: Laura G.
Art: Marina R.
Translation and support: Irati L.
- How is ‘Chronicles from 4012' made?
It's made with Ren'Py engine and coded with python. However, to produce the episodes much more than the basics have been required, from design and art programs to animation, but we are not going to deny that we usually use Paint …
We hope to be able to talk more extensively about the ins and outs of the game soon enough.
- What platforms can you play it on? What requirements does my computer need?
It's a game for PC. The minimum system requirements are:
Windows
Version: Windows XP or later.
CPU: 2.0 GHz Core 2 Duo
RAM: 2.0 GB
Graphics: OpenGL 2.0 o DirectX 9.0c
Mac OS
Version: 10.6+
CPU: 2.0 GHz Core 2 Duo (solo 64 bits)
RAM: 2.0 GB
Graphics: OpenGL 2.0
Linux
Version: Ubuntu 12.04+
CPU: 2.0 GHz Core 2 Duo
RAM: 2.0 GB
Graphics: OpenGL 2.0
- Why in English and Spanish? Do you intend to translate into other languages?
We are Spanish-speaking, therefore, we write, discuss and form the skeletons of the story in Spanish. Doing translations in English has already been an overload of extra work that we have imposed on ourselves and on which we have thought long and hard. We are very sorry but at the moment we cannot add more languages. There are many other goals in which we want to improve. Still, at some point this may change. Don't lose hope ;)
- Are you going to open calls to be part of the game production team?
Currently not, but we do not rule this out. We are a small team and sometimes work overflows.
- Since when have you been working on the project?
Since November 2018.
ABOUT THE GAME
- How is the content of the game ‘rated'?
We consider the content +16, but since it deals with sensitive topics it is officially rated as +18. We try to maintain a balance between seriousness and a relaxed and 'friendly' atmosphere. We don't consider the game particularly erotic, but there will be mature/sexual and violent/raw scenes. Above all, the latter. As for ‘sex', we intend to make these types of scenes optional. Anyway, this project has a large part of ‘personal' in it, so we will do what we consider best for the plot. We don't want to restrict ourselves to one type of content.
- Does the game cost money?
No. Absolutely not. You can help us on Patreon, but none of them include ‘pay to play'. The story will be free for everyone and without movement limits, we would only put economic demands on extra content or optional improvements in the game. But at the moment, the only way to financially support us is through donations from our itch.io page or jolt games page.
- I want to collaborate on the game but I don't have the financial means. Is there any way I could do it?
Of course! Help us make ourselves known, share the game with your friends or on social networks, support the community or contribute your art: drawings, aesthetics, headcanons, videos, gameplays, fanfics… Whatever you want! Sometimes, simply by sharing or liking our publications you are doing a lot.
Also rating us on the Itch page or jolt games is very beneficial. Although, you continue playing is a way to support us itself.
ABOUT THE STORY
- Who is the protagonist? Are there any physical or psychological guidelines?
The protagonist is a mediocre bounty hunter who lives a routine and lonely life. They have a common back story, like being an orphan (we can't reveal much about it either), but with enough gaps, which will allow you to complete it as you like. In case of not choosing a certain name, the game will call them ‘Jordan', but this will only occur if you don't choose it for yourself. The protagonist doesn't have a certain physical form and will never appear in the illustrations for you to be able to imagine them as you like. Their gender will also be of your choice without a priority to one side or the other. What will not be selectable is their species, because they will be, necessarily, an ordinary human, or at least, that's what it seems…
Nor do we have a specific personality for him or her, but your decisions will incline them to have a more mediating or more conflictive character. Even the route you choose can influence their psychology to some extent, but we always want to keep you as the main character developers. We love OCs!
It may seem that in origin they are a character without interest, but we guarantee that as the story progresses they will become more and more important and will take decisive roles and positions.
- Why is there no neutral gender?
It's a question that we have been asked repeatedly. Without going too far on the technical side, neutral in Spanish is much more difficult to put into practice than in English. We discarded it because we wanted to maintain a certain quality in writing and it only gave us extra complications. However, we support that your OCs can be as you want, regardless of this 'technical' reason.
- Who are the love interests?
Here you have the link with all the developed profiles [link].
- Is there a route that is more important? Any main face for the game?
Although each of the creators has their personal list of preferences, we love and value all of our characters equally. We will never tell you that a character is the main character, because it has never been written that way. Everyone has a role to play and stipulated endings.
- Can we play with no intention of flirting in any of the routes?
There are no penalties for making ‘more' or ‘less friendly' decisions, but, most likely, it is not possible to get away from the romantic part in its entirety. Many of the circumstances that will occur are justified precisely by the romantic ties that are created. You may skip sex, but there will be no way to make a friendly route. At least not entirely.
- Is there a recommended order to play the routes?
There is a more or less logical order to discover the story from less to more, but since it is going to be an episodic game, we prefer not to influence anyone with it, because the end is something that we have very present, but it is too far in our plans.
- Is there an end to this? Will there be different endings depending on our decisions (bad ending, good ending …)?
In our heads, yes, there is a goal that we want to achieve narratively, but it is not something that currently worries us. It is very far away and when it arrives it will be more than clear. And yes, there will be worse endings than others.
- How long will the game be?
We can say that if everything goes according to plan it will be around 15 episodes. There may be readjustments, it is not a figure set in stone, nor do we rule out publishing postmortems, side-stories, special chapters and content or an epilogue. We will see on the go…
- Is there a compilation with all the questions related to the setting and characters?
List of most important tags:
- #Arael
Akane (itch) Mac Os Update
ABOUT PREMIUM CONTENT AND PATREON
Mac Os Download
- How can you collaborate economically with the project? And what does doing it offer me?
Through Patreon, mainly. We are not professionals, but we are still very involved and we want the game to have the best possible production. If you decide to collaborate, you will help us a LOT to give a little push to this project and it will open our wings to continue dedicating time to it.
Additionally, we are committed to staying active by showing additional content in arts, history, and production. Also allowing early access to upcoming projects and in the future we would like to add merchandising. For more information we recommend you visit our patreon page.
* The FAQ is in continuous edition so some answers may change, be deleted or added in the future. Last update: 01/05/2021
Akane (itch) Mac Os X
Designed by Numark in collaboration with Serato, NS7 represents the pinnacle of DJ performance control. NS7 combines an all-metal chassis with adjustable torque, motorized, aluminum-turntable platters, vinyl, and a professional audio interface to deliver a complete performance solution that will satisfy even the most hardcore turntablist. Interplanetary mini-golf mac os.
A full complement of premium faders, knobs, buttons and our new Strip Search (patent pending) virtual-needle-drop control integrates seamlessly with the included Serato ITCH software. NS7 delivers hands-on control of every aspect of Serato ITCH and sends data to the software more than ten times faster than standard MIDI resolution, resulting in a rock-solid hardware/software DJ system that works with Mac or PC and feels as good as it looks.
Serato ITCH is completely compatible with Serato Scratch LIVE crates, loops, and cue points, so the Scratch Live DJ can step up to NS7 without missing a beat.
NS7 was a collaborative development effort with Serato to develop the finest computer-DJ experience. Imposter-syndrome mac os. It is a one-to-one hands-on control instrument for Serato ITCH.
Because it was designed for ITCH, NS7 setup time is the bare minimum. No tweaking, no mapping; just plug and perform.
Forget your experiences with other controllers. NS7 has two seven-inch, motorized, high-torque aluminum turntable platters. The turntable controls feature modern and classic settings that alter the feel to model the feel you prefer. Seven-inch, legit vinyl records with 45RPM adapters sit on real slipmats. There's no simulation here – NS7 is the real deal.
Solid, rugged, rubberized buttons and knobs compliment a high precision, replaceable CP-PRO crossfader and D-TYPE line faders for an unquestionably high-quality feel. We selected the CP-PRO digital-VCA crossfader because it is outstandingly durable with low wear for a long life. It has a solid feel that is smooth and rigid. It's only natural that our finest crossfader is a component of our finest controller. We selected high-performance, D-Type digital-VCA line faders for their rugged, long-life performance. Like the crossfader, the line faders are replaceable. The crossfader offers contour adjust and reverse adjustment, enabling you to customize its operation.
Forget the mouse. Forget the keyboard. NS7 renders ITCH software perfectly simple to operate, with its click knob and large, backlit buttons navigating though your music library. You'll spend less time looking at the screen and more time enjoying performing thanks to the visual feedback you get from NS7's more-than 100 LEDs and more-than 100 hands-on controls.
A single USB cable between NS7 and your Mac or PC is all you need to send audio and data back and forth. NS7 has onboard audio outputs so it's the only piece of gear you need to connect to the PA system or powered speakers.
NS7 outputs 24-bit, 44.1 kHz digital audio to the sound system on XLRs and RCAs. The front panel contains mic input, RCA line input, and both 1/4' and 1/8' headphone outputs with volume control.
NS7 comes with an integrated laptop stand that supplies safe, secure mounting for your laptop. You can use an ultra-small space because NS7 elevates your laptop off the table.
NS7 sends control information over USB at more than ten times the standard MIDI rate. This innovative communication technique yields extremely high-precision, low-latency control.
There's nothing like dropping the needle on a record for quickly locating a point in the track. We took that idea and developed our own modern take on it with Strip Search, the unique virtual-needle-drop touch strip. You can locate a point instantly within the track using the on-screen waveform and Strip Search.
Five hot-cue-assign buttons on each deck digitally mark your cues on the track. These marker points are recallable in ITCH and Scratch LIVE, and you can load Scratch LIVE cue points in ITCH.
We developed an extensive Serato-style loop section on each deck for creative remix capabilities. You can choose between manual and auto-loop functions and an automatic BPM analyzer further assists loop makers. Creating automatic smart loops of any measure length is a breeze, and you can mutilate and modify to heart's content with a variety of controls such as Doubling, Halving, Shift, and manual controls. Multiple loop banks per deck make NS7 a great choice for scratch and club DJs alike.
Beat matching is straight ahead with 100mm, smooth, stiff pitch sliders and plus and minus buttons, by popular request, for bending. There's a zero-point LED, so it's easy to know when you're in the middle.
We took extraordinary care in selecting the components of the audio signal chain. NS7 contains a host of professional audio connectors and a multichannel, 24-bit USB digital-audio interface.
The high-definition post-mix analog audio output features a minimized circuit path with containing only one audiophile-grade bipolar capacitor. This optimized design maximizes phase coherence, ensuring that audio is tight and punchy.
NS7's dual decks flank the mixer section. Its recognizable, professional appearance is supported by clean design in matte and glossy black. The entire unit is housed in a heavy-gauge, industrial-strength metal casing that is ready for the torture of travel.
Serato ITCH is already familiar if you use Scratch LIVE. The new program builds on Scratch LIVE's popularity and adds some key, new features. ITCH doesn't require a timecode interface, so the system can be as simple as, say, NS7 and your computer! Since ITCH makes timecode a thing of the past, you won't need to worry about needles skipping or vinyl wearing out. You can load your Scratch LIVE crates, loops, presets, and cue points seamlessly in ITCH. NS7 also works with most other MIDI DJ software and supports iTunes.
ITCH is a high-performance portable music system with internal mixing and platter-style playback control. Because it is designed specifically for use with hardware control, ITCH has a clean information display.
ITCH handles audio processing and mixing including channel fading, EQ, crossfading and track trim are processed for outstanding control and management of your tracks, ease of recording your set, clip-proof gain management, and BPM calculation using the power of your computer's processor.
Serato's unique color waveforms provide an easy identification of sound and changes in the track. ITCH can set and store cue-points. It offers three-range pitch control: ±8%, ±16%, and ±50% with Key Lock for manipulation of pitch and tempo independently.
No. Absolutely not. You can help us on Patreon, but none of them include ‘pay to play'. The story will be free for everyone and without movement limits, we would only put economic demands on extra content or optional improvements in the game. But at the moment, the only way to financially support us is through donations from our itch.io page or jolt games page.
- I want to collaborate on the game but I don't have the financial means. Is there any way I could do it?
Of course! Help us make ourselves known, share the game with your friends or on social networks, support the community or contribute your art: drawings, aesthetics, headcanons, videos, gameplays, fanfics… Whatever you want! Sometimes, simply by sharing or liking our publications you are doing a lot.
Also rating us on the Itch page or jolt games is very beneficial. Although, you continue playing is a way to support us itself.
ABOUT THE STORY
- Who is the protagonist? Are there any physical or psychological guidelines?
The protagonist is a mediocre bounty hunter who lives a routine and lonely life. They have a common back story, like being an orphan (we can't reveal much about it either), but with enough gaps, which will allow you to complete it as you like. In case of not choosing a certain name, the game will call them ‘Jordan', but this will only occur if you don't choose it for yourself. The protagonist doesn't have a certain physical form and will never appear in the illustrations for you to be able to imagine them as you like. Their gender will also be of your choice without a priority to one side or the other. What will not be selectable is their species, because they will be, necessarily, an ordinary human, or at least, that's what it seems…
Nor do we have a specific personality for him or her, but your decisions will incline them to have a more mediating or more conflictive character. Even the route you choose can influence their psychology to some extent, but we always want to keep you as the main character developers. We love OCs!
It may seem that in origin they are a character without interest, but we guarantee that as the story progresses they will become more and more important and will take decisive roles and positions.
- Why is there no neutral gender?
It's a question that we have been asked repeatedly. Without going too far on the technical side, neutral in Spanish is much more difficult to put into practice than in English. We discarded it because we wanted to maintain a certain quality in writing and it only gave us extra complications. However, we support that your OCs can be as you want, regardless of this 'technical' reason.
- Who are the love interests?
Here you have the link with all the developed profiles [link].
- Is there a route that is more important? Any main face for the game?
Although each of the creators has their personal list of preferences, we love and value all of our characters equally. We will never tell you that a character is the main character, because it has never been written that way. Everyone has a role to play and stipulated endings.
- Can we play with no intention of flirting in any of the routes?
There are no penalties for making ‘more' or ‘less friendly' decisions, but, most likely, it is not possible to get away from the romantic part in its entirety. Many of the circumstances that will occur are justified precisely by the romantic ties that are created. You may skip sex, but there will be no way to make a friendly route. At least not entirely.
- Is there a recommended order to play the routes?
There is a more or less logical order to discover the story from less to more, but since it is going to be an episodic game, we prefer not to influence anyone with it, because the end is something that we have very present, but it is too far in our plans.
- Is there an end to this? Will there be different endings depending on our decisions (bad ending, good ending …)?
In our heads, yes, there is a goal that we want to achieve narratively, but it is not something that currently worries us. It is very far away and when it arrives it will be more than clear. And yes, there will be worse endings than others.
- How long will the game be?
We can say that if everything goes according to plan it will be around 15 episodes. There may be readjustments, it is not a figure set in stone, nor do we rule out publishing postmortems, side-stories, special chapters and content or an epilogue. We will see on the go…
- Is there a compilation with all the questions related to the setting and characters?
List of most important tags:
- #Arael
Akane (itch) Mac Os Update
ABOUT PREMIUM CONTENT AND PATREON
Mac Os Download
- How can you collaborate economically with the project? And what does doing it offer me?
Through Patreon, mainly. We are not professionals, but we are still very involved and we want the game to have the best possible production. If you decide to collaborate, you will help us a LOT to give a little push to this project and it will open our wings to continue dedicating time to it.
Additionally, we are committed to staying active by showing additional content in arts, history, and production. Also allowing early access to upcoming projects and in the future we would like to add merchandising. For more information we recommend you visit our patreon page.
* The FAQ is in continuous edition so some answers may change, be deleted or added in the future. Last update: 01/05/2021
Akane (itch) Mac Os X
Designed by Numark in collaboration with Serato, NS7 represents the pinnacle of DJ performance control. NS7 combines an all-metal chassis with adjustable torque, motorized, aluminum-turntable platters, vinyl, and a professional audio interface to deliver a complete performance solution that will satisfy even the most hardcore turntablist. Interplanetary mini-golf mac os.
A full complement of premium faders, knobs, buttons and our new Strip Search (patent pending) virtual-needle-drop control integrates seamlessly with the included Serato ITCH software. NS7 delivers hands-on control of every aspect of Serato ITCH and sends data to the software more than ten times faster than standard MIDI resolution, resulting in a rock-solid hardware/software DJ system that works with Mac or PC and feels as good as it looks.
Serato ITCH is completely compatible with Serato Scratch LIVE crates, loops, and cue points, so the Scratch Live DJ can step up to NS7 without missing a beat.
NS7 was a collaborative development effort with Serato to develop the finest computer-DJ experience. Imposter-syndrome mac os. It is a one-to-one hands-on control instrument for Serato ITCH.
Because it was designed for ITCH, NS7 setup time is the bare minimum. No tweaking, no mapping; just plug and perform.
Forget your experiences with other controllers. NS7 has two seven-inch, motorized, high-torque aluminum turntable platters. The turntable controls feature modern and classic settings that alter the feel to model the feel you prefer. Seven-inch, legit vinyl records with 45RPM adapters sit on real slipmats. There's no simulation here – NS7 is the real deal.
Solid, rugged, rubberized buttons and knobs compliment a high precision, replaceable CP-PRO crossfader and D-TYPE line faders for an unquestionably high-quality feel. We selected the CP-PRO digital-VCA crossfader because it is outstandingly durable with low wear for a long life. It has a solid feel that is smooth and rigid. It's only natural that our finest crossfader is a component of our finest controller. We selected high-performance, D-Type digital-VCA line faders for their rugged, long-life performance. Like the crossfader, the line faders are replaceable. The crossfader offers contour adjust and reverse adjustment, enabling you to customize its operation.
Forget the mouse. Forget the keyboard. NS7 renders ITCH software perfectly simple to operate, with its click knob and large, backlit buttons navigating though your music library. You'll spend less time looking at the screen and more time enjoying performing thanks to the visual feedback you get from NS7's more-than 100 LEDs and more-than 100 hands-on controls.
A single USB cable between NS7 and your Mac or PC is all you need to send audio and data back and forth. NS7 has onboard audio outputs so it's the only piece of gear you need to connect to the PA system or powered speakers.
NS7 outputs 24-bit, 44.1 kHz digital audio to the sound system on XLRs and RCAs. The front panel contains mic input, RCA line input, and both 1/4' and 1/8' headphone outputs with volume control.
NS7 comes with an integrated laptop stand that supplies safe, secure mounting for your laptop. You can use an ultra-small space because NS7 elevates your laptop off the table.
NS7 sends control information over USB at more than ten times the standard MIDI rate. This innovative communication technique yields extremely high-precision, low-latency control.
There's nothing like dropping the needle on a record for quickly locating a point in the track. We took that idea and developed our own modern take on it with Strip Search, the unique virtual-needle-drop touch strip. You can locate a point instantly within the track using the on-screen waveform and Strip Search.
Five hot-cue-assign buttons on each deck digitally mark your cues on the track. These marker points are recallable in ITCH and Scratch LIVE, and you can load Scratch LIVE cue points in ITCH.
We developed an extensive Serato-style loop section on each deck for creative remix capabilities. You can choose between manual and auto-loop functions and an automatic BPM analyzer further assists loop makers. Creating automatic smart loops of any measure length is a breeze, and you can mutilate and modify to heart's content with a variety of controls such as Doubling, Halving, Shift, and manual controls. Multiple loop banks per deck make NS7 a great choice for scratch and club DJs alike.
Beat matching is straight ahead with 100mm, smooth, stiff pitch sliders and plus and minus buttons, by popular request, for bending. There's a zero-point LED, so it's easy to know when you're in the middle.
We took extraordinary care in selecting the components of the audio signal chain. NS7 contains a host of professional audio connectors and a multichannel, 24-bit USB digital-audio interface.
The high-definition post-mix analog audio output features a minimized circuit path with containing only one audiophile-grade bipolar capacitor. This optimized design maximizes phase coherence, ensuring that audio is tight and punchy.
NS7's dual decks flank the mixer section. Its recognizable, professional appearance is supported by clean design in matte and glossy black. The entire unit is housed in a heavy-gauge, industrial-strength metal casing that is ready for the torture of travel.
Serato ITCH is already familiar if you use Scratch LIVE. The new program builds on Scratch LIVE's popularity and adds some key, new features. ITCH doesn't require a timecode interface, so the system can be as simple as, say, NS7 and your computer! Since ITCH makes timecode a thing of the past, you won't need to worry about needles skipping or vinyl wearing out. You can load your Scratch LIVE crates, loops, presets, and cue points seamlessly in ITCH. NS7 also works with most other MIDI DJ software and supports iTunes.
ITCH is a high-performance portable music system with internal mixing and platter-style playback control. Because it is designed specifically for use with hardware control, ITCH has a clean information display.
ITCH handles audio processing and mixing including channel fading, EQ, crossfading and track trim are processed for outstanding control and management of your tracks, ease of recording your set, clip-proof gain management, and BPM calculation using the power of your computer's processor.
Serato's unique color waveforms provide an easy identification of sound and changes in the track. ITCH can set and store cue-points. It offers three-range pitch control: ±8%, ±16%, and ±50% with Key Lock for manipulation of pitch and tempo independently.
Mac Os Mojave
ITCH has library management tools for backup and restoring your music. Advanced input and mix recording capabilities include recording your mix or just the aux input for sampling. The software supports AIFF, WAV, MP3, and AAC audio files.
The History function in ITCH keeps a comprehensive record of every track played and exports sessions from your history to ‘txt', ‘csv', or ‘m3u'. ITCH also has a Loop Roll function that provides a looping effect where the playhead jumps back to normal time when you release the loop. Built-in key support ensures that ITCH reads key tags from MP3 files and displays them in the ‘key' column in your library.
Serato™ is a trademark of Serato Audio Research.
iTunes is a trademark of Apple Inc., registered in the U.S. and other countries.
Computer not included.